Competitions · Poland
Gniezno Big Blind Cubing 2022
Gniezno · 11 June 2022 · 5 events · 28 competitors · 29 personal bests
Adrian Dębski won two of the five events (4×4 blindfolded, 5×5 blindfolded) and the closest final was the Square-1, won by Adam Kędziorski by 1.33 seconds. 28 competitors produced 29 personal bests, 2 of which still stand today, and one people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 one-handed | Karol Zakrzewski | 9.84 | 12.40 |
| Megaminx | Igor Tarasov | 35.22 | 39.47 |
| Square-1 | Adam Kędziorski | 7.77 | 9.25 |
| 4×4 blindfolded | Adrian Dębski | 1:47.96 | — |
| 5×5 blindfolded | Adrian Dębski | 4:11.81 | — |
The PB harvest
29 set · 2 still standing- Kamil Łukaszewski — Square-1 single 25.01: into the top 39.2% of the event's history.
- Kamil Łukaszewski — 3×3 one-handed single 29.42: into the top 45.3% of the event's history.
First-timers
One person competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.
Records watch
2 regional records were set at this competition.
The field
28 competitors · 104 results · 5 events.
Everyone who competed
28 competitors- Adam Kędziorski
- Adrian Dębski
- Anonymous
- Arkadiusz Żynel
- Daniel Jamrużka
- Dominik Pankros
- Dominika Warchoł
- Igor Jankowski
- Igor Tarasov
- Jakub Dłużak
- Jakub Hamkało
- Kacper Paweł Dworak
- Kamil Przybylski
- Kamil Łukaszewski
- Karol Zakrzewski
- Maciej Spirydowicz
- Maksymilian Misiak
- Marek Pepke
- Michał Wachowiak
- Mikołaj Morawski
- Mikołaj Salamon
- Paweł Murawski
- Przemysław Rogalski
- Robert Cegiel
- Stanisław Szyszka
- Tomasz Maroń
- Tomasz Stawowy
- Wojciech Rogoziński
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.