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The Middle Three
Competitions → Peru → Glorioso San Carlos 2019

Competitions · Peru

Glorioso San Carlos 2019

Puno · 16 February 2019 · 9 events · 38 competitors · 38 personal bests

Oscar Paul Mamani Oscalla won three of the nine events (2×2, 3×3 Fewest Moves, Skewb) and the closest final was the Skewb, won by Oscar Paul Mamani Oscalla by 0.42 seconds. 38 competitors produced 38 personal bests, 14 of which still stand today, and 14 people held a competitor card for the first time.

The moment

The day's biggest improvement

José Manuel Cutipa took a Skewb single of 16.06 down to 6.65, 59 percent better in one day.

Three wins
Oscar Paul Mamani Oscalla — 2×2, 3×3 Fewest Moves, Skewb
0.42s
closest final — Skewb, Oscar Paul Mamani Oscalla over Joseph Daniel Blas Sanchez
38
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Marco Antonio Ponce de León Aguilar10.0011.05
2×2Oscar Paul Mamani Oscalla2.123.44
4×4Marco Antonio Ponce de León Aguilar32.9435.83
3×3 blindfoldedNatán Riggenbach1:24.17
3×3 Fewest MovesOscar Paul Mamani Oscalla37 moves
3×3 one-handedJoseph Daniel Blas Sanchez19.1119.88
MegaminxDan Axel Gonzales Quispe52.8656.85
PyraminxCesar Nikolas Camac Melendez2.723.38
SkewbOscar Paul Mamani Oscalla4.647.48

The PB harvest

38 set · 14 still standing

First-timers

14 people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

38 competitors · 236 results · 9 events.

Everyone who competed

38 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.