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Competitions → Poland → Gdańsk Rubik's Cube Day 2016

Competitions · Poland

Gdańsk Rubik's Cube Day 2016

Gdańsk · 5 November 2016 · 5 events · 40 competitors · 13 personal bests

Witali Bułatow won two of the five events (3×3 blindfolded, 3×3 Multi-Blind) and the closest final was the 3×3, won by Kalina Jakubowska by 0.35 seconds. 40 competitors produced 13 personal bests, 4 of which still stand today, and five people held a competitor card for the first time.

The moment

The day's biggest improvement

Mateusz Sambor took a 3×3 single of 50.57 down to 25.50, 50 percent better in one day.

Two wins
Witali Bułatow — 3×3 blindfolded, 3×3 Multi-Blind
0.35s
closest final — 3×3, Kalina Jakubowska over Adam Polkowski
13
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Kalina Jakubowska9.5510.14
3×3 blindfoldedWitali Bułatow43.1245.56
3×3 Fewest MovesMarcin Stachura27 moves29.67
3×3 one-handedKarol Zakrzewski13.0214.55
3×3 Multi-BlindWitali Bułatow21 of 26 cubes · 55:56

The PB harvest

13 set · 4 still standing
  • Szymon Demko — 3×3 single 17.72: into the top 33.2% of the event's history.
  • Maciej Szpiech — 3×3 one-handed single 28.48: into the top 43.1% of the event's history.
  • Mateusz Sambor — 3×3 single 25.50: into the top 53.7% of the event's history.
  • Michał Jankowski — 3×3 single 46.38: into the top 83.2% of the event's history.

First-timers

Five people competed for the first time at this competition, joining the 17,946 people who made their debut in 2016. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

40 competitors · 132 results · 5 events.

Everyone who competed

40 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.