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Competitions → Indonesia → Gajah Mada Speedcubing 2024

Competitions · Indonesia

Gajah Mada Speedcubing 2024

Jakarta · 25 May 2024 · 14 events · 113 competitors · 144 personal bests

Leon Marcell Alamanda won seven of the 14 events (4×4, 5×5, 6×6) and the closest final was the Pyraminx, won by Vincent Hartanto Utomo by 0.02 seconds. 113 competitors produced 144 personal bests, 54 of which still stand today, and 30 people held a competitor card for the first time.

The moment

A national record

Muhammad Faeyza Koda set the 3×3 average national record: 6.24.

Seven wins
Leon Marcell Alamanda — 4×4, 5×5, 6×6, 7×7, 3×3 one-handed, Clock, Square-1
0.02s
closest final — Pyraminx, Vincent Hartanto Utomo over Hiroshi Yumeda (陆天龙)
144
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Muhammad Faeyza Koda5.846.48
2×2Muhammad Faeyza Koda0.851.88
4×4Leon Marcell Alamanda21.3024.38
5×5Leon Marcell Alamanda44.7348.86
6×6Leon Marcell Alamanda1:27.051:32.88
7×7Leon Marcell Alamanda2:13.222:17.45
3×3 blindfoldedPhillip Maxwell16.39
3×3 one-handedLeon Marcell Alamanda9.7110.94
ClockLeon Marcell Alamanda4.235.21
MegaminxMuhammad Faeyza Koda40.1447.98
PyraminxVincent Hartanto Utomo3.143.44
SkewbZaky Kurnia Falah3.513.74
Square-1Leon Marcell Alamanda8.9611.70
3×3 Multi-BlindRoikhan Azhari8 of 10 cubes · 50:55

The PB harvest

144 set · 54 still standing

First-timers

30 people competed for the first time at this competition, joining the 32,954 people who made their debut in 2024. Start here explains what a first competition is like.

Records watch

2 regional records were set at this competition.

The field

113 competitors · 617 results · 14 events.

Everyone who competed

113 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.