Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → United States → For the Love of FMC USA 2026

Competitions · United States

For the Love of FMC USA 2026

Multiple cities · 14 February 2026 · 1 events · 42 competitors · 9 personal bests

Carter Kucala won the 3×3 Fewest Moves with a 20.33. 42 competitors produced 9 personal bests, 6 of which still stand today, and one people held a competitor card for the first time.

The moment

A national record

Jack Lee set the 3×3 Fewest Moves single national record: 19 moves.

1
events decided
9
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesCarter Kucala19 moves20.33

The PB harvest

9 set · 6 still standing
  • Jack Lee — 3×3 Fewest Moves single 19 moves: into the top 0.45% of the event's history.
  • Daichi Halphen — 3×3 Fewest Moves single 20 moves: into the top 1.0% of the event's history.
  • Zach Baruch — 3×3 Fewest Moves single 20 moves: into the top 1.0% of the event's history.
  • Charles Bois — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
  • Emery McFeeter — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Ordway Persyn — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.

First-timers

One person competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

42 competitors · 42 results · 1 events.

Everyone who competed

42 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.