Competitions · Multiple Countries (Europe)
FMC Ukraine-Poland II 2026
Multiple cities · 13 June 2026 · 1 events · 18 competitors · 3 personal bests
Yurii Riabov (Юрій Рябов) won the 3×3 Fewest Moves with a 22.00. 18 competitors produced 3 personal bests.
The moment
The day's biggest improvement
Anna Riabova (Анна Рябова) took a 3×3 Fewest Moves single of 51 moves down to 40 moves, 22 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Yurii Riabov (Юрій Рябов) | 21 moves | 22.00 |
The PB harvest
3 set · 3 still standing- Ostap Bukatiuk (Остап Букатюк) — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
- Anna Riabova (Анна Рябова) — 3×3 Fewest Moves single 40 moves: into the top 48.3% of the event's history.
- Iliya Dorozhkin (Ілля Дорожкін) — 3×3 Fewest Moves single 49 moves: into the top 76.8% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
18 competitors · 34 results · 1 events.
Everyone who competed
18 competitors- Adrien Neveu
- Anna Riabova (Анна Рябова)
- Antoni Szcześniak
- Iliya Dorozhkin (Ілля Дорожкін)
- Jan Riedl
- Kacper Paweł Dworak
- Krzysztof Pietrusiak
- Modest Podzolkin
- Nikita Shapovalov (Нікіта Шаповалов)
- Ostap Bukatiuk (Остап Букатюк)
- Patryk Milewczyk
- Radomił Baran
- Radosław Opoka
- Roman Ostapenko (Роман Остапенко)
- Stepan Kaplinskyi (Степан Каплінський)
- Wojciech Rogoziński
- Wojciech Szatanowski
- Yurii Riabov (Юрій Рябов)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.