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The Middle Three
Competitions → Mexico → FMC Tijuas II 2025

Competitions · Mexico

FMC Tijuas II 2025

Tijuana, Baja California · 8 August 2025 · 4 events · 7 competitors · 9 personal bests

Azael Toysehua won three of the four events (3×3 blindfolded, 4×4 blindfolded, 5×5 blindfolded) and the closest final was the 3×3 blindfolded, won by Azael Toysehua by 57.66 seconds. 7 competitors produced 9 personal bests, 4 of which still stand today.

The moment

The day's biggest improvement

Gerardo Ornelas Sifuentes took a 3×3 blindfolded single of 2:22.59 down to 1:07.22, 53 percent better in one day.

Three wins
Azael Toysehua — 3×3 blindfolded, 4×4 blindfolded, 5×5 blindfolded
57.66s
closest final — 3×3 blindfolded, Azael Toysehua over Ian Yazid Zavala
9
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 blindfoldedAzael Toysehua28.4230.06
3×3 Fewest MovesDiego Isai Mijangos Flores27 moves35.33
4×4 blindfoldedAzael Toysehua5:23.685:41.43
5×5 blindfoldedAzael Toysehua12:23.00

The PB harvest

9 set · 4 still standing
  • Ian Yazid Zavala — 3×3 blindfolded single 1:09.85: into the top 16.1% of the event's history.
  • Azael Toysehua — 5×5 blindfolded single 12:23.00: into the top 30.2% of the event's history.
  • Jesús Armando Aguirre Ibarra — 3×3 Fewest Moves single 36 moves: into the top 33.6% of the event's history.
  • Omar Ornelas Sifuentes — 5×5 blindfolded single 13:03.00: into the top 33.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

7 competitors · 18 results · 4 events.

Everyone who competed

7 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.