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The Middle Three
Competitions → Greece → FMC Greek Nationals 2024

Competitions · Greece

FMC Greek Nationals 2024

Athens · 24 November 2024 · 1 events · 20 competitors · 8 personal bests

Ilias Nikolaou won the 3×3 Fewest Moves with a 33.33. 20 competitors produced 8 personal bests, 7 of which still stand today.

The moment

The day's biggest improvement

George Diamantis took a 3×3 Fewest Moves single of 70 moves down to 52 moves, 26 percent better in one day.

1
events decided
8
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesIlias Nikolaou29 moves33.33

The PB harvest

8 set · 7 still standing
  • Pantos Pantos — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.
  • Panagiotis Christopoulos — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Andreas Mitzithras — 3×3 Fewest Moves single 40 moves: into the top 48.3% of the event's history.
  • Andreas Karagounis — 3×3 Fewest Moves single 43 moves: into the top 59.0% of the event's history.
  • Morfeas Lazarou — 3×3 Fewest Moves single 44 moves: into the top 62.5% of the event's history.
  • Nikolas Belalidis — 3×3 Fewest Moves single 44 moves: into the top 62.5% of the event's history.
  • George Diamantis — 3×3 Fewest Moves single 52 moves: into the top 83.5% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

20 competitors · 20 results · 1 events.

Everyone who competed

20 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.