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The Middle Three
Competitions → Multiple Countries (Europe) → FMC Europe 2024

Competitions · Multiple Countries (Europe)

FMC Europe 2024

Multiple Cities · 23 November 2024 · 1 events · 267 competitors · 48 personal bests

Radomił Baran won the 3×3 Fewest Moves with a 20.00. 267 competitors produced 48 personal bests, 27 of which still stand today.

The moment

A world record

Radomił Baran set the 3×3 Fewest Moves average world record: 20.00.

1
events decided
48
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesRadomił Baran19 moves20.00

The PB harvest

48 set · 27 still standing
  • Vasco Vasconcelos — 3×3 Fewest Moves single 19 moves: into the top 0.45% of the event's history.
  • Adam Black — 3×3 Fewest Moves single 23 moves: into the top 3.0% of the event's history.
  • Xuyang Zhang (张煦阳) — 3×3 Fewest Moves single 24 moves: into the top 4.0% of the event's history.
  • Kim Roger Haraldsen — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Jakov Srečković — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Billie Hammill — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Kalin Doherty — 3×3 Fewest Moves single 28 moves: into the top 9.9% of the event's history.
  • Elai Amit-Wender — 3×3 Fewest Moves single 29 moves: into the top 12.2% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

9 regional records were set at this competition.

The field

267 competitors · 267 results · 1 events.

Everyone who competed

267 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.