Competitions · Colombia
FMC Colombia V 2025
Multiple locations · 27 April 2025 · 1 events · 27 competitors · 1 personal bests
Julian Daza Grisales won the 3×3 Fewest Moves with a 36.67. 27 competitors produced 1 personal bests.
The moment
The day's biggest improvement
Catalina Herrera López took a 3×3 Fewest Moves single of 42 moves down to 39 moves, 7 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Julian Daza Grisales | 33 moves | 36.67 |
The PB harvest
1 set · 1 still standing- Catalina Herrera López — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
27 competitors · 27 results · 1 events.
Everyone who competed
27 competitors- Andres Felipe Rodríguez Londoño
- Axel Juan Pablo Moreno Rodriguez
- Brayan Alexander Sandoval Camacho
- Camilo Guzmán
- Camilo Quintero
- Catalina Herrera López
- Cristhian Damián Fernández Pineda
- Cristian Castellanos Guevara
- Daniel Coy Calderón
- Daniel Santiago Cortés Feliciano
- Dennis Rosero
- Diego Alejandro Casas Jimenez
- Eduard Esteban García Domínguez
- Elian Stiven Posso Saldarriaga
- Emmanuel Gallego Mejía
- Haiver Lenin Reyes Garcia
- Isabela Quesada Rodríguez
- Jerónimo Espinosa
- José David Castiblanco Marin
- Juan Daniel Tangarife Ortiz
- Juan Esteban Ochoa
- Juan Felipe Gómez López
- Juan José Ramírez Beyaert
- Julian Daza Grisales
- Shanty Rodríguez
- Yerik Samuel Bocanegra Osorio
- Yosvaldo José Maizo
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.