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The Middle Three
Competitions → Canada → FMC Canada 2026

Competitions · Canada

FMC Canada 2026

Multiple cities · 6 June 2026 · 1 events · 62 competitors · 12 personal bests

Ibrahim Quraishi won the 3×3 Fewest Moves with a 25.67. 62 competitors produced 12 personal bests, 11 of which still stand today, and two people held a competitor card for the first time.

The moment

A national record

Jonah Hinkson set the 3×3 Fewest Moves single national record: 35 moves.

1
events decided
12
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesIbrahim Quraishi24 moves25.67

The PB harvest

12 set · 11 still standing
  • Thompson Clarke — 3×3 Fewest Moves single 23 moves: into the top 3.0% of the event's history.
  • Jonathan Proulx — 3×3 Fewest Moves single 24 moves: into the top 4.0% of the event's history.
  • Zach Ramer — 3×3 Fewest Moves single 25 moves: into the top 5.1% of the event's history.
  • Danny Buschert — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Julien Gaboriaud — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Benjamin Ragan — 3×3 Fewest Moves single 34 moves: into the top 26.7% of the event's history.
  • Jonah Hinkson — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Matthew Krawczyk — 3×3 Fewest Moves single 36 moves: into the top 33.6% of the event's history.

First-timers

Two people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

62 competitors · 62 results · 1 events.

Everyone who competed

62 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.