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The Middle Three
Competitions → Canada → FMC Canada 2022

Competitions · Canada

FMC Canada 2022

Multiple cities · 3 December 2022 · 1 events · 78 competitors · 17 personal bests

Mark Boyanowski won the 3×3 Fewest Moves with a 29.67. 78 competitors produced 17 personal bests, 9 of which still stand today, and twelve people held a competitor card for the first time.

The moment

A national record

Abdullah Gulab set the 3×3 Fewest Moves single national record: 31 moves.

1
events decided
17
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesMark Boyanowski25 moves29.67

The PB harvest

17 set · 9 still standing
  • Ben Bergen — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Jonathan Esparaz — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Abdullah Gulab — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Matt Hudon — 3×3 Fewest Moves single 32 moves: into the top 20.4% of the event's history.
  • Ken Brunet — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
  • Kabir Johal — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Daniel Daoust — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.
  • James Deibert — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.

First-timers

Twelve people competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

78 competitors · 78 results · 1 events.

Everyone who competed

78 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.