Competitions · Republic of Korea
FMC Busan 2025
부산광역시 (Busan) · 2 March 2025 · 1 events · 19 competitors · 4 personal bests
Wong Chong Wen (黄崇文) won the 3×3 Fewest Moves with a 21.33. 19 competitors produced 4 personal bests, 3 of which still stand today, and one people held a competitor card for the first time.
The moment
The day's biggest improvement
Keunsoo Heo (허근수) took a 3×3 Fewest Moves single of 47 moves down to 36 moves, 23 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Wong Chong Wen (黄崇文) | 21 moves | 21.33 |
The PB harvest
4 set · 3 still standing- Jihun Yang (양지훈) — 3×3 Fewest Moves single 21 moves: into the top 1.5% of the event's history.
- DongKeon Lee (이동건) — 3×3 Fewest Moves single 30 moves: into the top 14.8% of the event's history.
- Keunsoo Heo (허근수) — 3×3 Fewest Moves single 36 moves: into the top 33.6% of the event's history.
First-timers
One person competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
19 competitors · 33 results · 1 events.
Everyone who competed
19 competitors- Beomjune Cha (차범준)
- Choi Goho (최고호)
- Dohyun Kim (김도현)
- DongKeon Lee (이동건)
- Glen Goh Wee Zhuan (吴洧全)
- Haoguang Lyu (吕浩光)
- Jeon Si Hyeon (전시현)
- Jihun Yang (양지훈)
- Keunsoo Heo (허근수)
- Ko Youngjin (고영진)
- Kyeongmin Choi (최경민)
- Shim Jinbyeol (심진별)
- Takumi Tamura (田村匠)
- Wong Chong Wen (黄崇文)
- Yiwei Liu (刘伊玮)
- YoonSung Choi (최윤성)
- Yunqi Ouyang (欧阳韵奇)
- Yuto Morishita (森下優斗)
- Zijia Feng (冯子甲)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.