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Competitions → United States → FMC and More Minnesota 2025

Competitions · United States

FMC and More Minnesota 2025

Rosemount, Minnesota · 19 April 2025 · 4 events · 14 competitors · 10 personal bests

Brian Johnson won the 6×6 with a 1:48.74 and the closest final was the 6×6, won by Brian Johnson by 1.51 seconds. 14 competitors produced 10 personal bests, 6 of which still stand today.

The moment

The day's biggest improvement

Nolan Wayman took a 3×3 blindfolded single of 4:08.55 down to 1:12.84, 71 percent better in one day.

4
events decided
1.51s
closest final — 6×6, Brian Johnson over Tyler Johnson
10
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
6×6Brian Johnson1:43.101:48.74
7×7Tyler Johnson2:28.842:34.70
3×3 blindfoldedKaius Young49.3258.28
3×3 Fewest MovesCarter Kucala23 moves23.33

The PB harvest

10 set · 6 still standing
  • Andy Wong — 6×6 single 1:59.74: into the top 10.9% of the event's history.
  • Joseph Ong — 3×3 Fewest Moves single 35 moves: into the top 30.0% of the event's history.
  • Nolan Wayman — 6×6 single 3:13.26: into the top 47.3% of the event's history.
  • Nolan Wayman — 7×7 single 5:19.97: into the top 56.9% of the event's history.
  • Joza Tlusty — 6×6 single 4:33.25: into the top 75.5% of the event's history.
  • Joza Tlusty — 3×3 Fewest Moves single 49 moves: into the top 76.8% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

14 competitors · 57 results · 4 events.

Everyone who competed

14 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.