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The Middle Three
Competitions → Multiple Countries (Americas) → FMC Americas 2019

Competitions · Multiple Countries (Americas)

FMC Americas 2019

Multiple Cities · 17 November 2019 · 1 events · 122 competitors · 22 personal bests

Cale Schoon won the 3×3 Fewest Moves with a 24.33. 122 competitors produced 22 personal bests, 9 of which still stand today.

The moment

A continental record

Guido Dipietro set the 3×3 Fewest Moves average continental record: 25.33.

1
events decided
22
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesCale Schoon22 moves24.33

The PB harvest

22 set · 9 still standing
  • Elijah Brown — 3×3 Fewest Moves single 27 moves: into the top 8.0% of the event's history.
  • Nico Bezzerides — 3×3 Fewest Moves single 31 moves: into the top 17.4% of the event's history.
  • Connor Yungbluth — 3×3 Fewest Moves single 33 moves: into the top 23.4% of the event's history.
  • Federico da Fonseca — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Thomas Imada — 3×3 Fewest Moves single 37 moves: into the top 37.3% of the event's history.
  • Darren Tang — 3×3 Fewest Moves single 39 moves: into the top 44.7% of the event's history.
  • Cady Shields — 3×3 Fewest Moves single 46 moves: into the top 68.6% of the event's history.
  • Joel Hernández — 3×3 Fewest Moves single 57 moves: into the top 91.3% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

122 competitors · 122 results · 1 events.

Everyone who competed

122 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.