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Competitions → Multiple Countries (Europe) → Europe FMC Friends Winter 2026

Competitions · Multiple Countries (Europe)

Europe FMC Friends Winter 2026

Multiple Cities · 31 January 2026 · 1 events · 95 competitors · 27 personal bests

Louis-Marie Ratto won the 3×3 Fewest Moves with a 21.33. 95 competitors produced 27 personal bests, 20 of which still stand today.

The moment

A national record

Bogdan Grigoruţă set the 3×3 Fewest Moves single national record: 25 moves.

1
events decided
27
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3 Fewest MovesLouis-Marie Ratto21 moves21.33

The PB harvest

27 set · 20 still standing
  • Hennie Færden — 3×3 Fewest Moves single 21 moves: into the top 1.5% of the event's history.
  • Simone Bentlage — 3×3 Fewest Moves single 21 moves: into the top 1.5% of the event's history.
  • Tymur Ostapets (Тимур Остапець) — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
  • Fabian Tomasović — 3×3 Fewest Moves single 22 moves: into the top 2.2% of the event's history.
  • Bogdan Grigoruţă — 3×3 Fewest Moves single 25 moves: into the top 5.1% of the event's history.
  • Josete Sánchez — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Evan Maccagnan — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
  • Matīss Maksis Podinskis — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

6 regional records were set at this competition.

The field

95 competitors · 163 results · 1 events.

Everyone who competed

95 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.