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Competitions → Colombia → Delacuesta Xmas 2025

Competitions · Colombia

Delacuesta Xmas 2025

Piedecuesta, Santander · 27 December 2025 · 12 events · 27 competitors · 47 personal bests

Cristian Castellanos Guevara won seven of the twelve events (3×3, 4×4, 5×5) and the closest final was the Pyraminx, won by Jerónimo Espinosa by 0.25 seconds. 27 competitors produced 47 personal bests, 26 of which still stand today.

The moment

The day's biggest improvement

Jose Estiben Jaimes Briceño took a Pyraminx single of 6.46 down to 4.36, 33 percent better in one day.

Seven wins
Cristian Castellanos Guevara — 3×3, 4×4, 5×5, 6×6, 3×3 one-handed, Megaminx, Square-1
0.25s
closest final — Pyraminx, Jerónimo Espinosa over Nicolas Romero
47
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Cristian Castellanos Guevara7.459.00
2×2Brayan Alexander Sandoval Camacho2.102.61
4×4Cristian Castellanos Guevara33.2137.97
5×5Cristian Castellanos Guevara1:03.641:07.08
6×6Cristian Castellanos Guevara2:15.362:22.97
3×3 Fewest MovesBrayan Alexander Sandoval Camacho27 moves
3×3 one-handedCristian Castellanos Guevara12.1413.25
ClockJerónimo Espinosa4.936.42
MegaminxCristian Castellanos Guevara56.171:02.88
PyraminxJerónimo Espinosa2.783.81
SkewbNicolás David Lozada Rodríguez3.455.17
Square-1Cristian Castellanos Guevara14.8317.93

The PB harvest

47 set · 26 still standing

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

27 competitors · 314 results · 12 events.

Everyone who competed

27 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.