Competitions · Sweden
Curtan Cubing Contest 2026
Finspång · 16 January 2026 · 12 events · 58 competitors · 100 personal bests
Emil Alpsten won two of the twelve events (3×3, Pyraminx) and the closest final was the 2×2, won by Pep Edén by 0.00 seconds. 58 competitors produced 100 personal bests, 47 of which still stand today, and three people held a competitor card for the first time.
The moment
The day's biggest improvement
Lukas Renström took a Skewb single of 11.28 down to 4.61, 59 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Emil Alpsten | 6.00 | 7.34 |
| 2×2 | Pep Edén | 1.20 | 1.51 |
| 4×4 | Emanuel Skålberg | 27.30 | 31.17 |
| 5×5 | Arvid Ahlstrand | 50.52 | 55.15 |
| 6×6 | Arvid Ahlstrand | 1:22.72 | 1:29.93 |
| 3×3 blindfolded | Eskil Munthe | 23.94 | — |
| 3×3 one-handed | Ludwig Ivarsson | 11.14 | 12.61 |
| Clock | Ruben Norén Gustafsson | 3.06 | 3.48 |
| Megaminx | Dante Videfrost | 37.71 | 41.26 |
| Pyraminx | Emil Alpsten | 1.60 | 2.78 |
| Skewb | Frank Lindblom | 1.62 | 2.40 |
| Square-1 | Helmer Ewert | 7.40 | 9.00 |
The PB harvest
100 set · 47 still standing- Frank Lindblom — 4×4 single 26.61: into the top 1.2% of the event's history.
- Dante Videfrost — 2×2 single 1.38: into the top 1.6% of the event's history.
- Klas Klöfver — Skewb single 2.42: into the top 2.6% of the event's history.
- Sebastian Von Greiff — 2×2 single 1.81: into the top 3.6% of the event's history.
- Isak Gustafsson — Skewb single 2.96: into the top 4.8% of the event's history.
- Isak Gustafsson — 3×3 single 9.14: into the top 5.2% of the event's history.
- Zacharias Lagergren — 2×2 single 2.22: into the top 6.4% of the event's history.
- Mattias Wang — 3×3 one-handed single 14.87: into the top 7.9% of the event's history.
First-timers
Three people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
58 competitors · 723 results · 12 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Emil Alpsten won it with a 7.34 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
R' L U B U' F R B2 D2 L2 U2 B' D2 F2 B L2 D F2 - 2
F U' L B U' F2 D2 R D' R' D2 B2 R2 D2 L' D2 R2 U F - 3
D' B' R L2 D' R2 D' U R2 U B F' R U' R2 U2 F R2 F2 - 4
B' F2 U2 L' D2 L' R2 D2 U2 F2 D2 B D' U' F D B2 L2 U - 5
R L2 B' U' R2 U' D F2 L' D' F R2 D' L2 D2 F2 L2 D
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
58 competitors- Albin Sillén Ekestubbe
- Alice Rydström
- Annika Samuelsson
- Anton Löfberg
- Arvid Ahlstrand
- Charlotte Sjögren
- Dante Tellechea Hultmark
- Dante Videfrost
- David Videfrost
- David Wohlner
- Edwin Nilsson
- Emanuel Skålberg
- Emil Alpsten
- Erland Flodman
- Eskil Munthe
- Filip Åström
- Frank Lindblom
- Gabriel Börjesson
- Helmer Ewert
- Henrik Åhman
- Ian Videfrost
- Isak Gustafsson
- Jesper Viklund
- Kasper Eriksson
- Katrina Backman
- Klara Elmeblom
- Klas Klöfver
- Laura Dawidiak
- Leo Lindqvist
- Leo Sjögren
- Leon Granér
- Ludwig Ivarsson
- Lukas Renström
- Magnus Nilsson
- Magnus Sjögren
- Malte Janser
- Matheo Amundin
- Mattias Wang
- Mio Maxe
- Misha Krobath
- Noa Sjögren
- Noel Isik
- Olle Wiik
- Pep Edén
- Peter Hugosson-Miller
- Peter Nilsson
- Rebecca Klöfver
- Ruben Norén Gustafsson
- Sebastian Von Greiff
- Sigge Åhman
- Thelma Eriksson
- Theo Ericsson
- Tristan Grabski
- Vera Nilsson
- Ville Vasilis
- Wilhelm Öhman
- William Gerdin
- Zacharias Lagergren
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.