Competitions · Netherlands
Curaçao Open 2022
Willemstad, Curaçao · 15 October 2022 · 5 events · 11 competitors · 0 personal bests
Cisco d'Ancona won three of the five events (2×2, Pyraminx, Skewb) and the closest final was the Pyraminx, won by Cisco d'Ancona by 1.04 seconds. 11 competitors produced 0 personal bests, and nine people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Junne Kleijssen | 22.95 | 25.76 |
| 2×2 | Cisco d'Ancona | 10.85 | 14.11 |
| 4×4 | Ron van Bruchem | 49.11 | 54.72 |
| Pyraminx | Cisco d'Ancona | 11.07 | 16.68 |
| Skewb | Cisco d'Ancona | 10.62 | 17.04 |
The PB harvest
0 set · 0 still standingFirst-timers
Nine people competed for the first time at this competition, joining the 26,245 people who made their debut in 2022. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
11 competitors · 37 results · 5 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Junne Kleijssen won it with a 25.76 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
R' F R2 D2 U2 F D2 U2 B2 R2 U2 R' D L R U2 F' U2 L2 - 2
F' R D2 R2 D2 B' R2 L B' R F' U L2 U F2 U2 F2 U R2 - 3
L B' D2 U2 L2 F' L2 U2 F' L2 F2 D U' R B' U' L' U R' F' - 4
F' U2 L2 R2 B D2 B' R2 U L D L D R B' F L U' B' - 5
B' L F2 D L U' B L2 F2 L2 D' R2 U' D' B D F2 D2
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
11 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.