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Competitions → Peru → Cultural Open 2014

Competitions · Peru

Cultural Open 2014

Arequipa · 7 February 2014 · 13 events · 39 competitors · 44 personal bests

Christian Saenz Valdivia won seven of the 13 events (2×2, 5×5, 6×6) and the closest final was the 2×2, won by Christian Saenz Valdivia by 0.76 seconds. 39 competitors produced 44 personal bests, 11 of which still stand today, and eleven people held a competitor card for the first time.

The moment

A national record

Christian Saenz Valdivia set the 5×5 single national record: 1:25.32.

Seven wins
Christian Saenz Valdivia — 2×2, 5×5, 6×6, 7×7, Pyraminx, Skewb, 3×3 Multi-Blind
0.76s
closest final — 2×2, Christian Saenz Valdivia over Eduardo Gutiérrez Cuba
44
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Eduardo Gutiérrez Cuba9.4211.77
2×2Christian Saenz Valdivia3.243.63
4×4Ernesto Gutiérrez Cuba42.4047.14
5×5Christian Saenz Valdivia1:25.321:32.71
6×6Christian Saenz Valdivia2:54.133:06.94
7×7Christian Saenz Valdivia4:18.364:25.25
3×3 blindfoldedNatán Riggenbach1:00.141:05.63
3×3 one-handedJesus Eduardo Leiva Ramos17.4418.44
MegaminxErnesto Gutiérrez Cuba1:29.101:35.79
PyraminxChristian Saenz Valdivia5.166.69
SkewbChristian Saenz Valdivia7.039.48
Square-1Dewin Berdejo53.321:24.21
3×3 Multi-BlindChristian Saenz Valdivia3 of 3 cubes · 15:56

The PB harvest

44 set · 11 still standing

First-timers

Eleven people competed for the first time at this competition, joining the 9,275 people who made their debut in 2014. Start here explains what a first competition is like.

Records watch

7 regional records were set at this competition.

The field

39 competitors · 178 results · 13 events.

Everyone who competed

39 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.