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Competitions → Peru → Cubing in Premier Huancayo 2026

Competitions · Peru

Cubing in Premier Huancayo 2026

Huancayo · 1 May 2026 · 12 events · 38 competitors · 23 personal bests

Pedro Giuseppe Garcia Milla won five of the twelve events (3×3, 3×3 blindfolded, 3×3 one-handed) and the closest final was the Clock, won by Pedro Giuseppe Garcia Milla by 0.03 seconds. 38 competitors produced 23 personal bests, 15 of which still stand today, and 13 people held a competitor card for the first time.

The moment

A national record

Alonzo Sanchez Arica set the 3×3 Fewest Moves single national record: 20 moves.

Five wins
Pedro Giuseppe Garcia Milla — 3×3, 3×3 blindfolded, 3×3 one-handed, Clock, Megaminx
0.03s
closest final — Clock, Pedro Giuseppe Garcia Milla over Alonzo Sanchez Arica
23
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Pedro Giuseppe Garcia Milla7.057.99
2×2Alonzo Sanchez Arica1.322.27
4×4Jose Caldas26.1831.23
5×5Marcelo Nuñez50.6755.55
6×6Marcelo Nuñez1:31.861:39.31
3×3 blindfoldedPedro Giuseppe Garcia Milla56.91
3×3 Fewest MovesAlonzo Sanchez Arica20 moves
3×3 one-handedPedro Giuseppe Garcia Milla12.2913.58
ClockPedro Giuseppe Garcia Milla6.206.86
MegaminxPedro Giuseppe Garcia Milla42.1744.00
PyraminxLeonardo José Hilario Cori2.182.92
SkewbAlonzo Sanchez Arica3.073.71

The PB harvest

23 set · 15 still standing

First-timers

13 people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

38 competitors · 246 results · 12 events.

Everyone who competed

38 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.