Competitions · Japan
Cube Camp in Kanazawa 2016
Kanazawa, Ishikawa · 5 August 2016 · 14 events · 44 competitors · 37 personal bests
Noriyuki Okada (岡田典之) won two of the 14 events (Clock, Skewb) and the closest final was the 3×3, won by Yu Sajima (佐島優) by 0.07 seconds. 44 competitors produced 37 personal bests, 8 of which still stand today.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Yu Sajima (佐島優) | 8.55 | 10.46 |
| 2×2 | Sinpei Araki (荒木慎平) | 2.15 | 3.49 |
| 4×4 | Shuto Ueno (上野柊斗) | 37.56 | 40.39 |
| 5×5 | Takayuki Ookusa (大艸尊之) | 1:04.43 | 1:15.46 |
| 3×3 blindfolded | Taku Yanai (矢内拓) | 34.83 | — |
| 3×3 Fewest Moves | Tomoaki Okayama (岡山友昭) | 25 moves | 28.00 |
| Clock | Noriyuki Okada (岡田典之) | 8.52 | 9.97 |
| Megaminx | Arifumi Fushimi (伏見有史) | 1:00.31 | 1:04.40 |
| Pyraminx | Minato Imai (今井港) | 4.09 | 5.13 |
| Skewb | Noriyuki Okada (岡田典之) | 3.86 | 4.13 |
| Square-1 | Rui-Jun Liu (劉睿鈞) | 10.44 | 10.68 |
| 4×4 blindfolded | Yuhei Takagi (高木佑平) | 9:13.56 | — |
| 5×5 blindfolded | Kou Oobatake (大畠功) | — | — |
| 3×3 with feet | Yuhei Takagi (高木佑平) | 31.99 | 41.02 |
The PB harvest
37 set · 8 still standing- Dan Selzer — 4×4 single 33.86: into the top 5.7% of the event's history.
- Yukinojo Okumura (奥村幸之丞) — 3×3 single 10.61: into the top 9.3% of the event's history.
- Tomoaki Okayama (岡山友昭) — Clock single 12.03: into the top 35.1% of the event's history.
- Tatsuya Ookubo (大久保達也) — 3×3 blindfolded single 2:27.40: into the top 42.4% of the event's history.
- Nobuaki Suga (菅信昭) — 3×3 with feet single 1:47.56: into the top 42.6% of the event's history.
- Takayuki Matsumoto (松本孝之) — 3×3 Fewest Moves single 40 moves: into the top 48.3% of the event's history.
- Katsuki Takahashi (高橋勝紀) — 3×3 Fewest Moves single 44 moves: into the top 62.5% of the event's history.
- Sota Goshima (五島颯太) — 2×2 single 9.94: into the top 77.7% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
2 regional records were set at this competition.
The field
44 competitors · 239 results · 14 events.
Solve this final yourself
how this works →The 3×3 final here ran on one scramble group, so these five sequences are exactly what the finalists faced. Yu Sajima (佐島優) won it with a 10.46 average. Hold your cube white centre up, green centre facing you, follow each sequence, and check against the pictures.
- 1
B2 U2 B' L2 F' L2 F' L2 F R D U2 L U' R' B2 D2 L F2 - 2
U' R F D' B' L' U2 D F2 B L' D2 F' D2 L2 B U2 R2 D2 B - 3
D2 U2 F' L2 D2 L2 B U2 F U' R' F' L' B' F2 D F' U' B F - 4
D' R B' R2 B2 L2 U2 F D' R' B2 L2 D L2 D L2 F2 D2 R2 D2 - 5
R F' B R2 F' R' F' R U2 D2 L' F2 R D2 R L F2 R
solve 1
solve 2
solve 3
solve 4
solve 5
Race this final
Everyone who competed
44 competitors- Arifumi Fushimi (伏見有史)
- Asami Shiota (塩田朝未)
- Dan Selzer
- Fumiya Matsui (松井郁也)
- Hiroo Saito (斉藤広大)
- Katsuki Takahashi (高橋勝紀)
- Katsunori Ishiguro (石黒克典)
- Kengo Yamawaki (山脇憲吾)
- Koji Ito (伊藤滉二)
- Kota Matsushima (松島弘汰)
- Kotaro Terada (寺田晃太朗)
- Kou Oobatake (大畠功)
- Kyota Shimada (嶋田恭大)
- Masaaki Tanaka (田中正晃)
- Masato Kobayashi (小林正人)
- Minato Imai (今井港)
- Natsuki Ishizawa (石澤夏希)
- Nobuaki Suga (菅信昭)
- Noriyuki Okada (岡田典之)
- Rui-Jun Liu (劉睿鈞)
- Ryusei Yamada (山田龍聖)
- Satoshi Kodama (児玉聡)
- Shuhei Omura (大村周平)
- Shuto Ueno (上野柊斗)
- Sinpei Araki (荒木慎平)
- Sota Goshima (五島颯太)
- Taiga Takaoka (高岡汰虎)
- Takahiro Tomisawa (富沢隆広)
- Takayuki Matsumoto (松本孝之)
- Takayuki Ookusa (大艸尊之)
- Takeshi Ito (伊藤健)
- Taku Yanai (矢内拓)
- Takuma Shirahase (白波瀬拓磨)
- Tatsuya Ookubo (大久保達也)
- Tatsuya Tsukamoto (塚本達也)
- Tomoaki Okayama (岡山友昭)
- Toru Morooka (諸岡徹)
- Wataru Hashimura (端村航)
- Yoshio Matsumoto (松本嘉夫)
- Yota Ueda (上田陽太)
- Yu Sajima (佐島優)
- Yuhei Takagi (高木佑平)
- Yuki Uchida (内田佑毅)
- Yukinojo Okumura (奥村幸之丞)
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.