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The Middle Three
Competitions → Mexico → Contrarreloj - San Andrés Cholula 2026

Competitions · Mexico

Contrarreloj - San Andrés Cholula 2026

Puebla · 24 January 2026 · 9 events · 112 competitors · 137 personal bests

Joaquin Ruenes Hernández won two of the nine events (2×2, Pyraminx) and the closest final was the Skewb, won by William Gael Contreras González by 0.04 seconds. 112 competitors produced 137 personal bests, 94 of which still stand today, and twelve people held a competitor card for the first time.

The moment

The day's biggest improvement

Christopher Isaac Sandoval Hernández took a 2×2 single of 7.43 down to 2.27, 69 percent better in one day.

Two wins
Joaquin Ruenes Hernández — 2×2, Pyraminx
0.04s
closest final — Skewb, William Gael Contreras González over Ian Leonardo Acevedo Armenta
137
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Alexis Rodrigo Cazu Mendoza6.117.60
2×2Joaquin Ruenes Hernández1.481.63
3×3 blindfoldedEmilio Alberto Rodríguez Jiménez32.25
3×3 one-handedAlejandro Daniel Salceda Corvera8.7411.29
ClockDavid Adán Rivera4.354.91
MegaminxDaniel Castellanos Cruz32.8536.46
PyraminxJoaquin Ruenes Hernández1.612.70
SkewbWilliam Gael Contreras González2.192.97
Square-1Jorge Luis Castillo Carrasco7.838.66

The PB harvest

137 set · 94 still standing

First-timers

Twelve people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

112 competitors · 728 results · 9 events.

Everyone who competed

112 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.