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Competitions → Peru → Comas Speedsolving 2019

Competitions · Peru

Comas Speedsolving 2019

Lima · 28 September 2019 · 12 events · 114 competitors · 122 personal bests

Pedro Alejandro Condo Tellez won five of the twelve events (4×4, 5×5, 6×6) and the closest final was the 2×2, won by Leonardo Vilca by 0.18 seconds. 114 competitors produced 122 personal bests, 47 of which still stand today, and 38 people held a competitor card for the first time.

The moment

The day's biggest improvement

Dan Meneses Bohorquez took a 3×3 single of 34.93 down to 14.07, 60 percent better in one day.

Five wins
Pedro Alejandro Condo Tellez — 4×4, 5×5, 6×6, 7×7, 3×3 one-handed
0.18s
closest final — 2×2, Leonardo Vilca over Benjamín Ochoa
122
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Benjamín Ochoa9.499.94
2×2Leonardo Vilca1.872.26
4×4Pedro Alejandro Condo Tellez28.6932.90
5×5Pedro Alejandro Condo Tellez49.5358.90
6×6Pedro Alejandro Condo Tellez1:46.171:48.05
7×7Pedro Alejandro Condo Tellez2:28.132:31.58
3×3 blindfoldedGianfranco Huanqui21.78
3×3 one-handedPedro Alejandro Condo Tellez11.0114.27
MegaminxJuan Pablo Huanqui30.0731.38
PyraminxPedro Giuseppe Garcia Milla3.063.77
SkewbJhon Alexander Taboada Temple1.982.88
3×3 Multi-BlindNatán Riggenbach5 of 8 cubes · 49:16

The PB harvest

122 set · 47 still standing

First-timers

38 people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

114 competitors · 539 results · 12 events.

Everyone who competed

114 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.