Competitions · Colombia
Colombian Nationals FMC 2024
Multiple locations · 2 November 2024 · 1 events · 21 competitors · 8 personal bests
Hector David Martinez Argaez won the 3×3 Fewest Moves with a 27.00. 21 competitors produced 8 personal bests, 4 of which still stand today.
The moment
A national record
Hector David Martinez Argaez set the 3×3 Fewest Moves average national record: 27.00.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Hector David Martinez Argaez | 26 moves | 27.00 |
The PB harvest
8 set · 4 still standing- Jose Carlos García Vélez — 3×3 Fewest Moves single 24 moves: into the top 4.0% of the event's history.
- Juan Esteban Ochoa — 3×3 Fewest Moves single 32 moves: into the top 20.4% of the event's history.
- Sergio Andres Guillen Ibarra — 3×3 Fewest Moves single 36 moves: into the top 33.6% of the event's history.
- Alejandro Carvajal — 3×3 Fewest Moves single 58 moves: into the top 92.5% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
21 competitors · 21 results · 1 events.
Everyone who competed
21 competitors- Ale Restrepo
- Alejandro Carvajal
- Brayan Alexander Sandoval Camacho
- Camilo Guzmán
- Cristhian Damián Fernández Pineda
- Dennis Rosero
- Diego Alejandro Casas Jimenez
- Eduard Esteban García Domínguez
- Francia Perez
- Haiver Lenin Reyes Garcia
- Hector David Martinez Argaez
- Jerónimo Espinosa
- Jose Carlos García Vélez
- José David Castiblanco Marin
- Juan Esteban Ochoa
- Julian Alejandro Forero Gonzalez
- Julian Daza Grisales
- Kaiden Alexander Carvajal Baron
- Klaus Ramos
- Rafael Ricardo Gómez Algarra
- Sergio Andres Guillen Ibarra
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.