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Competitions → Australia → Canning Clocks and Cubes 2025

Competitions · Australia

Canning Clocks and Cubes 2025

Perth, Western Australia · 27 July 2025 · 6 events · 32 competitors · 35 personal bests

Jonathan Charlesworth won three of the six events (2×2, 4×4, 7×7) and the closest final was the 2×2, won by Jonathan Charlesworth by 0.17 seconds. 32 competitors produced 35 personal bests, 3 of which still stand today, and one people held a competitor card for the first time.

The moment

The day's biggest improvement

Lachlan Manson took a 7×7 single of 6:38.77 down to 5:19.85, 20 percent better in one day.

Three wins
Jonathan Charlesworth — 2×2, 4×4, 7×7
0.17s
closest final — 2×2, Jonathan Charlesworth over Lachlan Stephens
35
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
2×2Jonathan Charlesworth1.771.95
4×4Jonathan Charlesworth27.9632.18
5×5Eshiel Benzion Narayanan54.601:01.81
6×6Peh Zander1:56.931:59.79
7×7Jonathan Charlesworth2:45.262:57.74
ClockVeer Liu Dogra2.834.22

The PB harvest

35 set · 3 still standing
  • Aaron Edwards — Clock single 7.85: into the top 14.5% of the event's history.
  • Lucius Leong — 7×7 single 3:22.44: into the top 17.1% of the event's history.
  • Elodie Smith — 5×5 single 1:18.39: into the top 17.8% of the event's history.

First-timers

One person competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

32 competitors · 188 results · 6 events.

Everyone who competed

32 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.