Competitions · United States
Caltech Spring competition 2004
Pasadena, California · 3 April 2004 · 3 events · 30 competitors · 14 personal bests
Shotaro Makisumi (牧角章太郎) won three of the three events (3×3, 4×4, 3×3 one-handed) and the closest final was the 3×3, won by Shotaro Makisumi (牧角章太郎) by 8.77 seconds. 30 competitors produced 14 personal bests, 3 of which still stand today, and 18 people held a competitor card for the first time.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 | Shotaro Makisumi (牧角章太郎) | 12.11 | 15.38 |
| 4×4 | Shotaro Makisumi (牧角章太郎) | 1:51.65 | 2:09.02 |
| 3×3 one-handed | Shotaro Makisumi (牧角章太郎) | 43.31 | 47.78 |
The PB harvest
14 set · 3 still standing- Eric Liou — 3×3 single 36.23: into the top 72.2% of the event's history.
- Dan Henage — 3×3 single 54.67: into the top 89.0% of the event's history.
- Brittany Henage — 3×3 single 1:30.98: into the top 98.0% of the event's history.
First-timers
18 people competed for the first time at this competition, joining the 174 people who made their debut in 2004. Start here explains what a first competition is like.
Records watch
9 regional records were set at this competition.
The field
30 competitors · 65 results · 3 events.
Everyone who competed
30 competitors- Adam Zamora
- Alex Datuin
- Allen Yu
- Aren Gates
- Bill McGaugh
- Brittany Henage
- Bryan Cheng
- Dan Henage
- Derek Ouyang
- Eric Kwak
- Eric Liou
- Eric Wu
- Evan Gates
- Frank Chang
- John Randall
- Joseph Liao
- Joshua Gutman
- Keith Sauer
- Lars Petrus
- Leyan Lo
- Lionel Nicolau
- Michael Inadomi
- Nobil Kirma
- Richard Wang
- Rishi Kumar
- Rod Partow
- Shelley Chang
- Shotaro Makisumi (牧角章太郎)
- Sunil Pedapudi
- Yin Jia Qiu
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.