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The Middle Three
Competitions → Poland → BrizZon Side Open II 2023

Competitions · Poland

BrizZon Side Open II 2023

Poznań · 29 April 2023 · 6 events · 34 competitors · 31 personal bests

Michał Krasowski won two of the six events (4×4, Square-1) and the closest final was the Clock, won by Szymon Grodzki by 0.16 seconds. 34 competitors produced 31 personal bests, 6 of which still stand today.

The moment

A national record

Piotr Olszewski set the Clock single national record: 3.79.

Two wins
Michał Krasowski — 4×4, Square-1
0.16s
closest final — Clock, Szymon Grodzki over Kazimierz Cywiński
31
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
4×4Michał Krasowski28.9429.80
3×3 blindfoldedKrzysztof Bober20.22
ClockSzymon Grodzki5.245.67
MegaminxIgor Tarasov41.6044.58
Square-1Michał Krasowski5.256.14
3×3 Multi-BlindKrzysztof Bober50 of 62 cubes · 1:00:00

The PB harvest

31 set · 6 still standing
  • Igor Jankowski — Clock single 4.39: into the top 3.1% of the event's history.
  • Marta Chwarścianek — Square-1 single 9.95: into the top 5.9% of the event's history.
  • Jakub Gogolewski — Clock single 6.74: into the top 10.0% of the event's history.
  • Igor Jankowski — 4×4 single 42.28: into the top 14.8% of the event's history.
  • Marcin Stachura — Clock single 10.14: into the top 25.8% of the event's history.
  • Piotr Melczewski — 3×3 Multi-Blind single 6 of 6 cubes · 53:01: into the top 33.7% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

2 regional records were set at this competition.

The field

34 competitors · 287 results · 6 events.

Everyone who competed

34 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.