Competitions · Australia
Box Hill Big Blind Bonanza 2019
Box Hill, Victoria · 14 September 2019 · 4 events · 23 competitors · 11 personal bests
Jack Cai won two of the four events (4×4 blindfolded, 5×5 blindfolded). 23 competitors produced 11 personal bests, 3 of which still stand today, and two people held a competitor card for the first time.
The moment
A continental record
Tommy Kiprillis set the 3×3 Fewest Moves average continental record: 23.00.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 3×3 Fewest Moves | Tommy Kiprillis | 21 moves | 23.00 |
| 4×4 blindfolded | Jack Cai | 2:02.25 | — |
| 5×5 blindfolded | Jack Cai | — | — |
| 3×3 Multi-Blind | Zeshaan Khokhar | 22 of 25 cubes · 58:51 | — |
The PB harvest
11 set · 3 still standing- Jack Cai — 4×4 blindfolded single 2:02.25: into the top 2.8% of the event's history.
- Andy Gong — 3×3 Fewest Moves single 26 moves: into the top 6.2% of the event's history.
- Yanqing Fang (方彦卿) — 3×3 Multi-Blind single 3 of 3 cubes · 17:40: into the top 50.9% of the event's history.
First-timers
Two people competed for the first time at this competition, joining the 27,871 people who made their debut in 2019. Start here explains what a first competition is like.
Records watch
1 regional record was set at this competition.
The field
23 competitors · 36 results · 4 events.
Everyone who competed
23 competitors- Andy Gong
- Ben Wakelin
- Cameron Stollery
- Conor Sullivan
- Ethan Pride
- Ethan Stevens
- Jack Cai
- Jack Love
- Joe Labas
- Jorge Augusto Siqueira Pinto
- Lennon Hughes
- Leon Tran
- Matthew Sieredzinski
- Myles Jarman
- Patrick Kleverlaan
- Peter McNamara
- Qi Qu (曲祺)
- Sebastian Robbins
- Swami Srinivasan
- Tam Quan
- Tommy Kiprillis
- Yanqing Fang (方彦卿)
- Zeshaan Khokhar
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.