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Competitions → Croatia → Big and Blind Samobor 2024

Competitions · Croatia

Big and Blind Samobor 2024

Samobor · 25 May 2024 · 9 events · 26 competitors · 27 personal bests

Jakov Srečković won four of the nine events (3×3 blindfolded, Clock, 4×4 blindfolded) and the closest final was the 7×7, won by David Vujasić by 0.26 seconds. 26 competitors produced 27 personal bests, 4 of which still stand today.

The moment

A national record

Jakov Srečković set the Clock single national record: 4.40.

Four wins
Jakov Srečković — 3×3 blindfolded, Clock, 4×4 blindfolded, 3×3 Multi-Blind
0.26s
closest final — 7×7, David Vujasić over Vincenzo Maria Gammino
27
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
5×5David Vujasić1:01.851:04.84
6×6David Vujasić1:52.931:59.16
7×7David Vujasić2:42.792:50.63
3×3 blindfoldedJakov Srečković20.96
3×3 Fewest MovesDušan Zakelšek28 moves30.33
ClockJakov Srečković4.404.82
4×4 blindfoldedJakov Srečković4:09.28
5×5 blindfoldedMatej Bolta
3×3 Multi-BlindJakov Srečković37 of 41 cubes · 59:44

The PB harvest

27 set · 4 still standing
  • Dominik Vidaković — 5×5 single 1:02.01: into the top 6.6% of the event's history.
  • Marcel Ručigaj — 7×7 single 3:04.97: into the top 11.9% of the event's history.
  • Nenad Marjanović — 6×6 single 2:08.07: into the top 14.5% of the event's history.
  • Filip Bečić — 3×3 Fewest Moves single 50 moves: into the top 79.2% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

26 competitors · 162 results · 9 events.

Everyone who competed

26 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.