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The Middle Three
Competitions → Netherlands → Benelux Open 2010

Competitions · Netherlands

Benelux Open 2010

Sint Michielsgestel · 20 February 2010 · 18 events · 61 competitors · 165 personal bests

Erik Akkersdijk won six of the 18 events (2×2, 4×4, 7×7) and the closest final was the Magic, won by Erik Akkersdijk by 0.24 seconds. 61 competitors produced 165 personal bests, 24 of which still stand today, and one people held a competitor card for the first time.

The moment

A continental record

Erik Akkersdijk set the 4×4 average continental record: 43.83.

Six wins
Erik Akkersdijk — 2×2, 4×4, 7×7, 3×3 one-handed, Megaminx, Magic
0.24s
closest final — Magic, Erik Akkersdijk over Monika Zimmermann
165
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Mats Valk10.1111.33
2×2Erik Akkersdijk2.803.48
4×4Erik Akkersdijk40.5243.83
5×5Mats Valk1:29.971:33.79
6×6Mats Valk3:10.083:29.56
7×7Erik Akkersdijk4:26.804:39.50
3×3 blindfoldedBertalan Bodor1:12.31
3×3 Fewest MovesTeemu Tiinanen28 moves
3×3 one-handedErik Akkersdijk16.2221.29
ClockOlivér Perge8.4012.48
MegaminxErik Akkersdijk1:11.631:14.15
PyraminxNiklas Spies5.616.56
Square-1Mats Valk22.5424.16
4×4 blindfoldedKai Jiptner8:27.00
5×5 blindfoldedIstván Kocza25:44.00
3×3 Multi-BlindIstván Kocza7 of 7 cubes · 48:51
MagicErik Akkersdijk1.021.18
Master MagicHenrik Buus Aagaard2.963.27

The PB harvest

165 set · 24 still standing

First-timers

One person competed for the first time at this competition, joining the 3,985 people who made their debut in 2010. Start here explains what a first competition is like.

Records watch

18 regional records were set at this competition.

The field

61 competitors · 615 results · 18 events.

Everyone who competed

61 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.