Competitions · United States
Beginner Big Cubes Ohio 2026
Grove City, Ohio · 24 April 2026 · 4 events · 22 competitors · 31 personal bests
Jack Pfeifer won four of the four events (4×4, 5×5, 6×6) and the closest final was the 4×4, won by Jack Pfeifer by 5.05 seconds. 22 competitors produced 31 personal bests, 26 of which still stand today.
The moment
The day's biggest improvement
Kevin Litman took a 6×6 single of 9:13.30 down to 5:38.55, 39 percent better in one day.
Winners & podiums
| Event | Winner | Single | Average |
|---|---|---|---|
| 4×4 | Jack Pfeifer | 26.73 | 28.02 |
| 5×5 | Jack Pfeifer | 39.08 | 44.08 |
| 6×6 | Jack Pfeifer | 1:15.20 | 1:19.52 |
| 7×7 | Jack Pfeifer | 1:52.70 | 1:54.33 |
The PB harvest
31 set · 26 still standing- Lucy Grace Bryson — 7×7 single 2:17.23: into the top 2.0% of the event's history.
- Scott Caley — 4×4 single 29.55: into the top 2.6% of the event's history.
- Rafael Sultanaliev — 4×4 single 34.70: into the top 6.4% of the event's history.
- Scott Caley — 5×5 single 1:01.84: into the top 6.5% of the event's history.
- Nolan Rickett — 6×6 single 1:50.15: into the top 7.2% of the event's history.
- Scott Caley — 7×7 single 3:15.86: into the top 15.0% of the event's history.
- Tyler Durham — 4×4 single 42.77: into the top 15.5% of the event's history.
- Rafael Sultanaliev — 6×6 single 2:11.94: into the top 16.3% of the event's history.
First-timers
No people competed for the first time at this competition. Start here explains what a first competition is like.
Records watch
No national, continental or world records were set at this competition. That is true of most competitions.
The field
22 competitors · 87 results · 4 events.
Everyone who competed
22 competitorsReading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.