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Competitions → United States → Barberton Mini 9 2026

Competitions · United States

Barberton Mini 9 2026

Barberton, Ohio · 23 February 2026 · 4 events · 18 competitors · 13 personal bests

Jack Pfeifer won three of the four events (5×5, 6×6, 3×3 one-handed) and the closest final was the Pyraminx, won by Mark Gowman by 0.31 seconds. 18 competitors produced 13 personal bests, 6 of which still stand today.

The moment

The day's biggest improvement

Tirth Benara took a 5×5 single of 2:24.10 down to 1:31.43, 37 percent better in one day.

Three wins
Jack Pfeifer — 5×5, 6×6, 3×3 one-handed
0.31s
closest final — Pyraminx, Mark Gowman over Jack Pfeifer
13
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
5×5Jack Pfeifer43.8045.03
6×6Jack Pfeifer1:16.431:21.01
3×3 one-handedJack Pfeifer10.7712.08
PyraminxMark Gowman1.402.55

The PB harvest

13 set · 6 still standing
  • Dexter Lenz — 3×3 one-handed single 11.45: into the top 2.3% of the event's history.
  • Jacob Boyd — Pyraminx single 2.95: into the top 3.5% of the event's history.
  • Jacob Boyd — 5×5 single 1:29.62: into the top 27.0% of the event's history.
  • Tirth Benara — 5×5 single 1:31.43: into the top 28.5% of the event's history.
  • Dexter Lenz — 5×5 single 1:38.12: into the top 34.0% of the event's history.
  • Jacob Boyd — 6×6 single 3:16.60: into the top 48.8% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

18 competitors · 81 results · 4 events.

Everyone who competed

18 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.