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Competitions → Peru → Back to the Palace 2014

Competitions · Peru

Back to the Palace 2014

Lima · 8 March 2014 · 14 events · 78 competitors · 124 personal bests

Christian Saenz Valdivia won four of the 14 events (5×5, 6×6, 7×7) and the closest final was the Pyraminx, won by Antonio Aranda by 0.49 seconds. 78 competitors produced 124 personal bests, 43 of which still stand today, and 21 people held a competitor card for the first time.

The moment

A continental record

Christian Saenz Valdivia set the Skewb single continental record: 2.96.

Four wins
Christian Saenz Valdivia — 5×5, 6×6, 7×7, Skewb
0.49s
closest final — Pyraminx, Antonio Aranda over Jose Abanto Ortiz
124
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Ernesto Gutiérrez Cuba10.0910.42
2×2Ernesto Gutiérrez Cuba3.123.68
4×4Ernesto Gutiérrez Cuba40.4844.20
5×5Christian Saenz Valdivia1:23.161:30.27
6×6Christian Saenz Valdivia2:40.082:54.58
7×7Christian Saenz Valdivia3:58.984:13.83
3×3 blindfoldedJael Riggenbach1:02.04
3×3 Fewest MovesJhon Alexander Taboada Temple41 moves
3×3 one-handedVladimir De la Torre17.1418.42
MegaminxHector Chinchay1:07.351:22.14
PyraminxAntonio Aranda3.775.57
SkewbChristian Saenz Valdivia7.3910.60
Square-1Marvin Castañeda Cruzado27.2432.36
3×3 Multi-BlindNatán Riggenbach12 of 12 cubes · 55:45

The PB harvest

124 set · 43 still standing

First-timers

21 people competed for the first time at this competition, joining the 9,275 people who made their debut in 2014. Start here explains what a first competition is like.

Records watch

13 regional records were set at this competition.

The field

78 competitors · 463 results · 14 events.

Everyone who competed

78 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.