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The Middle Three
Competitions → United States → Axemann 2025

Competitions · United States

Axemann 2025

Bellefonte, Pennsylvania · 18 May 2025 · 5 events · 21 competitors · 11 personal bests

Jacob Nobili won the 3×3 with a 9.43 and the closest final was the Pyraminx, won by Mark Gowman by 0.13 seconds. 21 competitors produced 11 personal bests, 5 of which still stand today, and two people held a competitor card for the first time.

The moment

The day's biggest improvement

Jordan Halford took a Pyraminx single of 23.54 down to 16.88, 28 percent better in one day.

5
events decided
0.13s
closest final — Pyraminx, Mark Gowman over Jett Kelly
11
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Jacob Nobili7.409.43
2×2Caleb Kearney2.222.63
4×4Stephen Griggs36.1737.50
MegaminxRyan Krause46.3051.01
PyraminxMark Gowman2.062.53

The PB harvest

11 set · 5 still standing
  • Mark Gowman — 2×2 single 1.09: into the top 0.75% of the event's history.
  • Rianna Mercer — 4×4 single 1:13.86: into the top 50.6% of the event's history.
  • J. Harvey Wrenn — Pyraminx single 11.33: into the top 62.8% of the event's history.
  • Jordan Halford — Pyraminx single 16.88: into the top 87.4% of the event's history.
  • Joel Gowman — 3×3 single 57.94: into the top 90.6% of the event's history.

First-timers

Two people competed for the first time at this competition, joining the 28,483 people who made their debut in 2025. Start here explains what a first competition is like.

Records watch

No national, continental or world records were set at this competition. That is true of most competitions.

The field

21 competitors · 119 results · 5 events.

Everyone who competed

21 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.