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The Middle Three
Competitions → Finland → Autotalo Anime Adventure VIII 2024

Competitions · Finland

Autotalo Anime Adventure VIII 2024

Helsinki · 20 July 2024 · 12 events · 24 competitors · 38 personal bests

Urho Kinnunen won six of the twelve events (4×4, 6×6, 3×3 one-handed) and the closest final was the Pyraminx, won by Remo Pihel by 0.36 seconds. 24 competitors produced 38 personal bests, 3 of which still stand today.

The moment

A national record

Aarni Salakari set the Clock average national record: 3.83.

Six wins
Urho Kinnunen — 4×4, 6×6, 3×3 one-handed, Clock, Megaminx, Skewb
0.36s
closest final — Pyraminx, Remo Pihel over Urho Kinnunen
38
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
2×2Niko Ronkainen1.922.32
4×4Urho Kinnunen29.4434.48
5×5Luukas Lempinen56.541:00.44
6×6Urho Kinnunen1:52.041:54.23
7×7William Chew Hou Theng2:44.632:53.80
3×3 Fewest MovesLuukas Lempinen29 moves34.67
3×3 one-handedUrho Kinnunen10.9413.42
ClockUrho Kinnunen3.585.03
MegaminxUrho Kinnunen47.5254.75
PyraminxRemo Pihel1.953.65
SkewbUrho Kinnunen2.012.59
Square-1Niilo Eskelinen7.7210.03

The PB harvest

38 set · 3 still standing
  • Ivan Kunitcyn — 4×4 single 35.55: into the top 7.2% of the event's history.
  • Simeon Savonen — 2×2 single 3.15: into the top 16.0% of the event's history.
  • Yifan Sun (孙一帆) — Square-1 single 54.40: into the top 79.9% of the event's history.

First-timers

No people competed for the first time at this competition. Start here explains what a first competition is like.

Records watch

3 regional records were set at this competition.

The field

24 competitors · 417 results · 12 events.

Everyone who competed

24 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.