Sunday 6 September 2026 Rebuilt nightly from the WCA's official results · export of 6 September 2026 · About
The Middle Three
Competitions → Peru → Arequipa Open 2011

Competitions · Peru

Arequipa Open 2011

Arequipa · 17 July 2011 · 7 events · 22 competitors · 10 personal bests

Daniel Alber Ninaquispe Corales won four of the seven events (3×3, 2×2, 4×4) and the closest final was the Magic, won by Alejandra Carolay Ochoa Pérez by 0.06 seconds. 22 competitors produced 10 personal bests, and 15 people held a competitor card for the first time.

The moment

The day's biggest improvement

Gerald Alejandro Ochoa Pérez took a 3×3 single of 40.22 down to 23.30, 42 percent better in one day.

Four wins
Daniel Alber Ninaquispe Corales — 3×3, 2×2, 4×4, 3×3 one-handed
0.06s
closest final — Magic, Alejandra Carolay Ochoa Pérez over Luis Luna
10
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Daniel Alber Ninaquispe Corales13.7216.67
2×2Daniel Alber Ninaquispe Corales5.287.57
4×4Daniel Alber Ninaquispe Corales1:19.941:33.13
5×5Martin Palomino Muñoz4:08.864:37.62
3×3 blindfoldedNatán Riggenbach4:53.22
3×3 one-handedDaniel Alber Ninaquispe Corales50.4358.12
MagicAlejandra Carolay Ochoa Pérez1.561.89

The PB harvest

10 set · 0 still standing

    First-timers

    15 people competed for the first time at this competition, joining the 4,302 people who made their debut in 2011. Start here explains what a first competition is like.

    Records watch

    No national, continental or world records were set at this competition. That is true of most competitions.

    The field

    22 competitors · 61 results · 7 events.

    Everyone who competed

    22 competitors

    Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.