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Competitions → Poland → All Rounders Katowice II 2026

Competitions · Poland

All Rounders Katowice II 2026

Katowice · 15 August 2026 · 17 events · 117 competitors · 198 personal bests

Igor Gładysz won two of the 17 events (2×2, 3×3 one-handed) and the closest final was the Clock, won by Tobiasz Gładysz by 0.00 seconds. 117 competitors produced 198 personal bests, 184 of which still stand today, and 15 people held a competitor card for the first time.

The moment

A national record

Serhii Mormul (Сергій Мормуль) set the 5×5 blindfolded average national record: 15:04.00.

Two wins
Igor Gładysz — 2×2, 3×3 one-handed
0.00s
closest final — Clock, Tobiasz Gładysz over Eliza Mikrut
198
personal bests set on the day

Winners & podiums

EventWinnerSingleAverage
3×3Kajetan Opach5.826.58
2×2Igor Gładysz1.151.44
4×4Łukasz Burliga25.5227.53
5×5Ihor Sukhovatenko (Ігор Суховатенко)47.3152.62
6×6Jan Woźniak1:23.321:28.32
7×7Jan Woźniak2:08.462:10.42
3×3 blindfoldedTomasz Cepil15.85
3×3 Fewest MovesPaweł Duraj25 moves
3×3 one-handedIgor Gładysz8.098.59
ClockTobiasz Gładysz3.274.23
MegaminxWiktor Gugulski30.5732.64
PyraminxAleksander Sołonczak2.002.61
SkewbKrzysztof Dybich2.633.20
Square-1Maciej Spirydowicz5.047.01
4×4 blindfoldedKarol Piskorek2:24.22
5×5 blindfoldedShivam Bansal6:39.62
3×3 Multi-BlindShivam Bansal24 of 24 cubes · 54:09

The PB harvest

198 set · 184 still standing

First-timers

15 people competed for the first time at this competition, joining the 18,546 people who made their debut in 2026. Start here explains what a first competition is like.

Records watch

1 regional record was set at this competition.

The field

117 competitors · 998 results · 17 events.

Everyone who competed

117 competitors

Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a final is a competition's last round; its order decides the podium · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · every solve starts from a computer-generated scramble, the same for every competitor in a round.