People · India
Vishnu Chandan Gurram
Pyraminx · top 61.4% of 129,321 all-time · competing since November 2014 · 2014GURR02
Vishnu Chandan Gurram has been competing for 12 years. His best event is the Pyraminx: a personal-best single of 11.12, set at Brain Studio Cube Open 2014, puts him in the top 61.4% of the 129,321 people who have ever been ranked in the event, and 4,230th in India. Across 1 competition since November 2014, he has put 16 official solves on the record across five events.
Standing, event by event
vs everyone ever ranked| Event | PB single | PB average | All-time standing | India | |
|---|---|---|---|---|---|
| Pyraminx | 11.12 | 17.18 | top 61.4% | 4,230 / 8,934 | |
| 2×2 | 9.92 | 21.51 | top 77.6% | 8,229 / 12,146 | |
| 3×3 | 1:03.40 | 1:13.03 | top 92.9% | 16,745 / 20,018 | |
| 4×4 | 4:15.42 | — | early days — 1 solve | 4,112 / 4,186 | |
| 3×3 one-handed | 3:45.50 | — | early days — 1 solve | 4,505 / 4,516 |
Percentile against all competitors ever ranked in each event, a fairer measure than raw rank, because the pools differ by a factor of ten.
The story so far
- 15 Nov 2014First competition: Brain Studio Cube Open 2014. A 1:03.40 3×3 single to start from.
Competitions
- Brain Studio Cube Open 2014 · 15 Nov 2014
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · top X% compares against everyone ever ranked in that event, which is fairer than raw rank because event pools differ tenfold.
The circuit
The people whose scorecards keep turning up next to his.
- Sanjith Katta Sreenivas — met in 5 rounds, finished ahead 4 times
- Sujith Katta Sreenivas — met in 5 rounds, finished ahead once
- Nikhil Mande — met in 5 rounds, never finished ahead
Next targets
- A sub-10 Pyraminx single — 68,530 people have one; it is 1.12 away.
- A sub-8 2×2 single — 126,624 people have one; it is 1.92 away.
Targets move as he improves.