People · China
Qianlin Liu (刘乾林)
3×3 · top 32.4% of 284,439 all-time · competing since August 2014 · 2014LIUQ01
Qianlin Liu (刘乾林) has been competing for 12 years. His best event is the 3×3: a personal-best single of 17.44, set at Cross-strait Cubing Exchange 2014, puts him in the top 32.4% of the 284,439 people who have ever been ranked in the event, and 11,737th in China. Across 1 competition since August 2014, he has put 18 official solves on the record across five events.
Standing, event by event
vs everyone ever ranked| Event | PB single | PB average | All-time standing | China | |
|---|---|---|---|---|---|
| 3×3 | 17.44 | — | early days — 3 solves | 11,737 / 28,153 | |
| 2×2 | 5.15 | 6.02 | top 41.2% | 7,127 / 15,796 | |
| 4×4 | 1:06.75 | — | early days — 2 solves | 4,120 / 5,926 | |
| 3×3 one-handed | 37.62 | — | early days — 1 solve | 4,970 / 5,922 | |
| 5×5 | 2:30.34 | — | early days — 2 solves | 2,496 / 2,816 |
Percentile against all competitors ever ranked in each event, a fairer measure than raw rank, because the pools differ by a factor of ten.
The story so far
- 9 Aug 2014First competition: Cross-strait Cubing Exchange 2014. A 17.44 3×3 single to start from.
Competitions
- Cross-strait Cubing Exchange 2014 · 9 Aug 2014
Reading this page: a single is one solve's time · an average is the middle three of five solves, best and worst discarded · a PB is a personal best · a DNF (did not finish) is an attempt with no valid result: a popped piece, an unsolved face, an over-limit memorisation · top X% compares against everyone ever ranked in that event, which is fairer than raw rank because event pools differ tenfold.
The circuit
The people whose scorecards keep turning up next to his.
- Xusheng Hong (洪旭升) — met in 6 rounds, finished ahead 3 times
- Sheng Jiang (蒋笙) — met in 6 rounds, finished ahead 3 times
- Zongyang Li (李宗阳) — met in 6 rounds, finished ahead twice
Next targets
- A sub-15 3×3 single — 69,493 people have one; it is 2.44 away.
- A sub-5 2×2 single — 73,413 people have one; it is 0.15 away.
Targets move as he improves.