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The Middle Three
LearnF2L → 28

Learn · Level 3 · the first two layers · case 28 of 41

F2L 28

The corner sits in its slot twisted, white showing on the right; its edge waits at the front of the top layer, orange side up. Eight moves bring the pair home together.

The corner already sits in the slot, right or twisted, while its edge circles the top layer.

Here the corner sits in its slot twisted, white showing on the right, and its edge waits at the front of the top layer, orange side up. The white cross is done and the other three slots are already filled; only this corner and this edge are still adrift. The algorithm walks them into the front-right slot in eight moves.

Of the 150 ways a corner and its edge can sit, four reduce to this case once you spin the top layer to match the picture. In the diagram the finished cube is grey wherever a piece does not matter; only the coloured pieces count.

Checked by simulation before publishing: the position shown plus the moves shown must produce a finished cube, and the algorithm must touch nothing outside its own job. The diagram and the player are drawn from the same simulated position, so they cannot disagree.