Learn · Level 3 · the first two layers · case 11 of 41
F2L 11
The corner rides the top layer at the front right, white looking out over the front; its edge waits at the right of the top layer, orange side up. Eight moves bring the pair home together.
The white sticker looks sideways rather than up, and the algorithm rolls the corner over on its way home.
Here the corner rides the top layer at the front right, white looking out over the front, and its edge waits at the right of the top layer, orange side up. The white cross is done and the other three slots are already filled; only this corner and this edge are still adrift. The algorithm walks them into the front-right slot in eight moves.
Of the 150 ways a corner and its edge can sit, four reduce to this case once you spin the top layer to match the picture. In the diagram the finished cube is grey wherever a piece does not matter; only the coloured pieces count.
Checked by simulation before publishing: the position shown plus the moves shown must produce a finished cube, and the algorithm must touch nothing outside its own job. The diagram and the player are drawn from the same simulated position, so they cannot disagree.